Some thingeys I did on Super Time Force.


Jesus these are incredible. They’re inside of credible. All up in credible so far that they’re…just in there. Nice work.

Here’s an early listen of a song I wrote for PLANDER. It has a strong beat and sounds great as a loop. Check it out! Then head over to IndieDB to find out more about the project!

So the Summer Sale is back…

NOPE Demo & Expansion Announcement!

About two months ago, I had just finished an attempted Kickstarter for my game History of the Demon Girl. I was a little down about things and had worked at such a feverish pace during the campaign that when a backer asked me if I had any plans to participate in Ludum Dare 29, my gut instinct was to say, “No.” After all, I had just been put through the ringer and while the Kickstarter had gone well, I was ultimately unsuccessful in reaching the 8k goal. The only thing that made sense was to take a break. That’s what I thought at first, but then something else kicked in. I wanted to make another game. The idea actually excited me and when the theme of Beneath the Surface was announced, I got very excited. Though I had just worked myself ragged, I found a new energy and focus over the next three days and when I was done, NOPE was born.

NOPE - LD29 Edition - Screenshots

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More early progress for Plander. I was thinking about fun things to add to the game and I got the idea that when you’re not saving planets, you have the option of letting Plander go outside the ship for a sort of space swim. I started prototyping exactly how it would look and feel and this is where it’s at right now.

There are more elements that I’ll be introducing to this later, but for now this is what I have running and it feels pretty good to play.

I’ll keep posting these as soon as I have them! 

Here’s the first development update for Plander. I haven’t quite got the hang of recording pixel perfect video, but you can see some basically platforming, sound effects, and music.

I’ll be trying to do these updates as frequently as I can so stay tuned!

I’ve been trying to come up with the right sound for Plander. I came up with the game while listening to The Ballad of the Space Babies by Jim Guthrie so I’m doing my best to hold onto that feeling with this piece.

I’ll be examining a few other musicians for this OST, I think. Mainly Album Leaf and the Thomas Was Alone soundtrack from Mike Bithel. Both have very similar: spacey and sad yet warm and hopeful. I think those are the four adjectives I’m shooting for here - both for the soundtrack and for the game!

I’m going to keep working on it, this is far from final, but I’m trying to see what people think early on. This is very different for me as it’s been a while since I’ve written anything non-chiptune. A VERY long time in fact.

Spacey. Sad. Warm. Hopeful.


On June 4th, 2013 I started a brand new adventure. After years of working in the gaming industry, giving feedback and volunteering corrections for game after game, I finally decided that I needed to take a leap and start making my own: Professionally.

It’s been a full year since then, so I thought I’d talk a little bit about some of the things that I’ve learned over the last 365 days. There’s far too much to discuss in a single post, but if it helps one new developer, then I’ve given them a better head start than I had. So here’s a handy list of 5 things to help you out:

1. Make Games

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PLANDER - A Game About The Little Things

I wanted to take a moment to announce the game that I’m starting to work on called “Plander”.


PLANDER is about a tiny astronaut who steals a spaceship and leaves Earth in search of something more in the universe. As he blasts his way through space, the ship’s computer alerts him to various planets in danger, but it’s totally up to Plander whether or not he decides to save them or drift into eternity on his own.

If he does travel down, there will be a landing mini game - the title comes from how he is known: “Planet Lander” - followed by some puzzle platforming and more in order to rescue the alien race and make it back to his ship in time to survive another day.

Once Plander returns to the ship, these new friends will stay on board and hang out. They may also give you little rewards for helping them out.

I’ll be making the game in Game Maker which means that I should be able to release it for Windows, Mac, and Linux (Ubuntu) by the time I’m done.

In the coming days I’ll be creating an IndieDB page for the game as well as beginning the prototype phase for the game. I’m really excited to work on this title!

Always fun to start a new project. Welcome, everyone. It’s gonna be a good time.