So this is the first post of the dev blog for Silhouette Games and I guess I should say what I’m up to…
First and foremost, about two months ago now, I decided that I wanted to make a game of my own. I had just played 999: 9 Hours, 9 Persons, 9 Doors and had really enjoyed myself, so I decided that a graphical text adventure (or Visual Novel) as they’re currently known sounded like fun.
I didn’t want to get carried away, so I set my sights simply (for once) and made a quick Tech Demo. It only took me a few weeks to regain my bearings and do the job, and at the end of March (with a little artistic help from my friend Victoria Tao), the Lost Dog Technical Demo was made available for both PC and Mac using VERGE.

I had done it. The demo was finished, people were downloading and commenting positively, and now I could move on to just making a full version.
But I wanted to do more.
As much as I enjoyed going back to my roots and making a game using VERGE - even playing with Lua - I found that VERGE was a little too unsupported at the moment for my taste. I would have problems and there would be no one to answer them. Don’t get me wrong, I still love those guys and I think that the VERGE community is a great place for budding programmers and game designers to get their start, and I will continue to pop my head in every once in a while and possibly release another VERGE game later, BUT the technical demo had shown me that it was time to move on.
I purchased an XBox 360 (something my inner-child shuddered at) and I began learning Visual C# and XNA Studio 4.0.
Currently I’m in the middle of a book that has me making a puzzle game. My goal is to get through this book with a greater understanding for XNA programming so that I can first recreate the Lost Dog Technical Demo (for 360) and then move on to making the full Visual Novel. Given everything that I’m learning, I don’t think that it will be too difficult and I predict a late(?) June release (PC only) at the latest.
It’s a little crazy to be working on this side of things these days, but what can I say?
I hope to post more pictures if and when they exist, but for now I’ll leave you with this:
I think Moby might be the best music that I can listen to when I program. I’m listening to “In This World” right now and it’s pretty awesome.
Highly. Recommended.
Hi there, World.