March 2012
2 posts
7 tags
4 tags
May 2011
3 posts
13 tags
The font is done!
I finished the font this weekend. I now have a TrueType pixel font, so that’s pretty cool. It can work in all of my future games and it works in Photoshop (bonus!), so I shouldn’t have to ever have to worry about creating a font again - should save some time.
I can also totally control the color of it in game - definitely a plus.
Anyway, with the font done, it seems like it...
15 tags
Fonts! Fonts! Fonts!
So I’ve been hard at work on a new game project which I’ll announce in a couple of days probably, but for the moment I’m still working on just reproducing Lost Dog with XNA.
A big part of Lost Dog (it being a Visual NOVEL) is that there is a lot of text and where there is text in gaming there are fonts and where there are fonts there are copyright laws.
Luckily, I made my own...
5 tags
First Look at the XNA Version of Lost Dog
Let’s be honest: It looks exactly like the VERGE version except that it doesn’t have the VERGE icon and it looks like something I should have been capable of doing months ago. ¬_¬
I’m not extremely proud of the fact that it has taken me this long just to do THAT, but here’s what I can say. In that time I’ve also learned to do a lot of useless things that I can...
April 2011
1 post
16 tags
Hi There, World.
So this is the first post of the dev blog for Silhouette Games and I guess I should say what I’m up to…
First and foremost, about two months ago now, I decided that I wanted to make a game of my own. I had just played 999: 9 Hours, 9 Persons, 9 Doors and had really enjoyed myself, so I decided that a graphical text adventure (or Visual Novel) as they’re currently known sounded...