Silhouette Games (Dev Blog)

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  1. The font is done!

    I finished the font this weekend. I now have a TrueType pixel font, so that’s pretty cool. It can work in all of my future games and it works in Photoshop (bonus!), so I shouldn’t have to ever have to worry about creating a font again - should save some time.

    I can also totally control the color of it in game - definitely a plus.

    Anyway, with the font done, it seems like it shouldn’t take me too long to put together an XNA version of the Lost Dog tech demo. My goal is for it to be exactly the same as the Verge one, but maybe with mouse and gamepad support.

    We’re on our way!

     
     
  2. Fonts! Fonts! Fonts!

    So I’ve been hard at work on a new game project which I’ll announce in a couple of days probably, but for the moment I’m still working on just reproducing Lost Dog with XNA.

    A big part of Lost Dog (it being a Visual NOVEL) is that there is a lot of text and where there is text in gaming there are fonts and where there are fonts there are copyright laws.

    Luckily, I made my own font for Lost Dog originally, so it’s just a matter of making it an actual TrueType Font (the kind of fonts which Windows uses).

    Here’s the thing:

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