Silhouette Games (Dev Blog)

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  1. Fonts! Fonts! Fonts!

    So I’ve been hard at work on a new game project which I’ll announce in a couple of days probably, but for the moment I’m still working on just reproducing Lost Dog with XNA.

    A big part of Lost Dog (it being a Visual NOVEL) is that there is a lot of text and where there is text in gaming there are fonts and where there are fonts there are copyright laws.

    Luckily, I made my own font for Lost Dog originally, so it’s just a matter of making it an actual TrueType Font (the kind of fonts which Windows uses).

    Here’s the thing:

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